4 Week Diagnostic Project Conclusion
What I Found I learnt so much about what makes interfaces look good. I learnt that friction within UI can make or break a game. From matching UI to the game art style in order to maintain immersion; to altering the scale and shape of buttons proportionally to their function; to colour palettes and how they can seriously effect playability as well as player wellbeing; and to animations potentially ruining the pacing of a game. I also learnt about what makes interfaces work well. I learnt that UI can be organised into categories depending on their involvement in game story and game space. I also learnt that these categories work better or worse depending on game genre and that I should pay close attention the function based on genre in the future. What I Need to Research Further Having spent a lot of time looking at the sensory implications of UI, I would like to further explore accessibility in interfaces. I feel that this should always be a major consideration when designing inter