Posts

Showing posts from November, 2020

Colour Blind Accessibility in Games

There are a number of ways to ensure a game is easily playable by colour blind players without becoming an expert on the condition.  - 'Understand where you are using colour as information in your game. This could be character colours, UI, puzzle elements, lights, items or even text'.  ⁽¹⁾  - 'Use colour blind preview tools/simulators to better understand how colour blind players will experience your game'.  ⁽¹⁾  - 'Don't just use colour for presenting information. Consider using sound, shapes and animations to support the information'.  ⁽¹⁾  - 'If you cannot avoid using text colours for information, ensure there is another visual element present to inform the player, such as an icon, image or border. Don't be tempted to make the text itself more visually complex, as this can make it harder to read for players with dyslexia or reduced vision'.  ⁽¹⁾  - 'If you cannot avoid using colour to distinguish information, then consider developing a col

Colour Blindness in Games

Image
From completing puzzles to distinguishing enemies from allies, colour is implemented for a vast range of purposes in games. So what happens when 1 in 12 men and 1 in 200 women are affected by colour blindness? A large number of games have options in their settings that cater for their colour blind players.  Filters  'Perhaps the most common way of implementing colour blind accessibility in is including modes for the different types of colour blindness via a whole-screen filter. This is meant to target the problem colours for colour blind people; however, these filters tend to oversaturate the entire colour palette, resulting in some undesirable colours' .  ⁽¹⁾ Here are some examples:   Call of Duty  Originally COD's colour blind settings would only effect its HUD and map but it's 2014 release, Advanced Warfare, introduced filters for gameplay too.  'Overall, the colour palette seems unchanged; there is some slight subtle discolouration with certain aspects of the ma

What is Colour Blindness?

Image
As mentioned in the summary of my previous project, I would like to research into the effects of colour blindness on colour differentiation in games. I need to learn more about this condition and how it can be considered when designing UI to be more inclusive. What is Colour Blindness? Dictionary.com defines colour blindness as:  The  'inability to distinguish one or several chromatic colours, independent of the capacity for distinguishing light and shade'.  ⁽¹⁾ Gamasutra states that 'colour is perceived by the brain as a result of light rays reflecting off objects and hitting the retina of the eye. However, different colours can have different biological effects and not all people see colour the same' .  ⁽²⁾ How Does Colour Blindness Work? 'In the [eye's] retina, there are two types of cells that detect light. They are called rods and cones. Rods detect only light and dark and are very sensitive to low light levels. Cone cells detect colour and are concentrated