Final Conclusion
Research At the beginning of the year, I knew nothing about UI design, even less about how to create interfaces myself. I started off by researching the theory behind UI creation in games. I learnt about art style, colour theory, shapes and sizes and semiotics. I learnt that consistency is key and that aesthetics really can make or break a design. I also learnt about Diegetic, Non Diegetic, Meta and Spatial categories. I learnt that these categories depend on whether the player and the character are aware of the interface elements and how this affects their design. With this theory fresh in my mind, I went on to explore my own experiences with bad UI and broke down which features worked or didn't work for me personally and why. This really helped me to understand what to do or not to do when creating my own designs in the future. I chose an interface which I didn't like and went on to improve it. While this was purely subjective, it helped me to utilise my research on colour t