4 Week Diagnostic Project
Summary
This is a short experiment to test the feasibility of my area of interest and to identify initial areas and sources of research.
I will be finding a game with subjectively poorly designed UI. I will then carry out research as to whether other people find the same issues that I did and ways to improve the issues identified.
I have laid out a week-by-week plan below in order to structure this project properly.
Week 1 - UI Research
To start off this project I will be researching what makes good UI design:
- what works?
- how does it work?
- what doesn't work?
- why is good design important?
Once I have understood these concepts, I can begin to evaluate what makes poor UI design.
Week 2 - Game Research
I will review games that I have previously played from a more critical point of view - looking for issues that I found in UI during my time playing them.
I will then research games that wider groups of players have had issues with.
I will then check these against each other and hopefully I will find a game that, based on multiple opinions, has poorly designed UI.
This game will be ideal to look into as I will have both primary research and secondary research to back up my opinions, evidence and conclusions.
Week 3 - Prototypes
Having found a game with poorly designed UI, I will create concepts for HUD layouts or menus that reflect and improve upon the issues found by the players.
I am aiming to create my own version of the improved UI in order to explore potentially better layouts or colour schemes.
Week 4 - Conclusion
I will write a short (200 - 300 word) summary of the project and reflect on my findings. In my conclusion I will discuss:
- what I found
- what I need to research further going forward
- how my understanding of UI has evolved
This is looking like a really strong plan - especially the part where you will reimagine an existing game's UI! Interested to see which games are picked as examples of bad UI and how you change them up - looking good dude!
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